Magnet Warrior Sigma Plus
EARTH 4

Magnet Warrior Sigma Plus

  • Archetype:
  • Magnet

  • ATK:
  • 1800

  • DEF:
  • 1500

  • View:
  • 1934




While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 54
Deck 58

Magnet Warrior Sigma Plus — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Floodgate/Control

Why it scores here

Magnet Warrior Sigma Plus is a Level 4 EARTH Rock body whose value is its graveyard trigger, which returns another Level 4 or lower Magnet Warrior from the GY to hand or to the field, once per turn. Its field effect is a soft floodgate: it forces opposing attackers onto EARTH monsters and lets you pick attack targets while an EARTH monster is present. The card is played in 400 of the sampled decks across 47 archetypes, so it has a real home, but no recorded combo boards exist to show how far it converts. High ATK and popularity earned no points; the score reflects a 1-for-1 recursion and a conditional field effect.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 400 sampled decks with 1 to 3 copies, and co-occurs with Magnet Bonding in 100% of them, but no combo starter or searched data exists to confirm how often it is live in hand (observed).
Combo & Conversion 40 The GY trigger turns a dead copy into another Magnet Warrior body, but no combo examples or power_index values are supplied, so conversion is text-only (inferred).
Resource Economy 45 The GY effect is a one-for-one recovery of a Magnet Warrior from the graveyard with no net card advantage shown in the text (verified).
Effect & Interaction 40 The field effect redirects attacks onto EARTH monsters only while the conditions hold, a soft and situational form of interaction (verified).
Material Utility 45 A Level 4 EARTH Rock body is a generic material, but the evidence contains no as_material data and the card's value as material is not tabled (inferred).
Resilience & Flexibility 55 The GY trigger still works after the card is sent to the graveyard, which helps it survive removal, but the field effect ends when it leaves the field (verified).
Deck-Building Efficiency 70 Runs at an average of 1.46 copies with a maximum of 3, has no garnet or lock restriction in the text, and its once-per-turn clause keeps copies redundant (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Floodgate/Control. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in many decks across 47 archetypes, with 100% co-occurrence with Magnet Bonding
  • Graveyard trigger returns another Level 4 or lower Magnet Warrior to hand or the field
  • Cheap to run at 1 to 2 copies, with no garnet or lock restriction

Weaknesses

  • Field effect only works while the controller and opponent have EARTH monsters, so it is conditional
  • No recorded combo boards, so its real conversion rate is unproven
  • The graveyard effect is once per turn and gives a one-for-one return with no card advantage

Counters / choke points

  • Monster removal or banishing that stops the graveyard trigger from being used
  • Non-EARTH boards, where the attack redirection does nothing

Best use

Recursion body and soft floodgate in Magnet Warrior builds. Decks: Magnet Warrior, Magnet Warriors, Adamancipator, Fiendsmith, Bonding.

Evidence & gaps

  • Verified: Level 4 EARTH Rock Effect Monster, 1800 ATK / 1500 DEF, from the card text; Field effect: while you control an EARTH monster, opposing attackers must attack EARTH monsters, and you choose attack targets while the opponent controls one; Graveyard effect: target 1 other Level 4 or lower Magnet Warrior in the GY and add it to hand or Special Summon it, once per turn; Present in 400 of 400 sampled decks, with Magnet Bonding in 100% of them
  • Observed: Average copies per deck 1.46 (max 3), with 223 decks running 1 copy, 171 running 2, and 6 running 3; Gameplay type 7 accounts for 53.8% of decks, type 4 for 27.2%, and type 6 for 19%; StatisticsCard inclusion reaches 100% in the Bonding and Magnet Warrior archetypes, with typical copies of 1 to 2
  • Inferred: The graveyard effect gives a recursion route, so the card works after removal sends it to the GY; Its role as a soft floodgate is limited to boards containing EARTH monsters; The guide claims Magnet Warrior cards can be searched by Duoterion through the Bonding name, which is not verified
  • Data gaps: no combos supplied, so combo conversion is text-only inference no as_material or as_searched data for material utility or accessibility no banlist token, assumed 3 copies (unlimited) no rulings or Master Duel-specific behaviour supplied guide evidence is a single Vietnamese snippet, so its claims are not corroborated











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